stellaris plasma thrower. increases chance of technologies from given category. stellaris plasma thrower

 
 increases chance of technologies from given categorystellaris plasma thrower More information can be found in Stellaris Dev Diary #293

And Large Plasma is no better. They destroyed the one fleet I have after about 70k (not included in the 300-400K) of the fleet went down. 8, 3. The best weapons are a combination of driver and lasers. At that point, my fleet consisted of a whopping 5 destroyers and 10 corvettes. Hard to show in a screenshot, if you have ever played with Real Space and seen some of the 3D effects from some of the stars it's similar to that. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way. Report. thank you mod is great ;) thank you so much! Depends on what part of the game you mean early game before shields lasers mid game ballistics late game a combo of the 2 with kinetic artillery and plasma throwers or whatever the t3 version I’d start with lasers then immediately research into kinetic along with deflectors The only counterargument I have is that since armor piercing weapons heavily favor larger modules I believe that fleet wise there is more benefit to outfitting cruisers with, for example, plasma throwers, and using disruptors on corvette/destroyer S slots where they hit mildly less than cloud lighting (10. starrynite120 May 21, 2017 @ 2:44am. These IDs are usually used with the research_technology tech ID command. Ships. my default fleet in the middle game was: 3 battleships. Corvettes. 0 day cooldown. Neutronium armor and the crystal plating in A slot. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. 3. Armored Torpedoes and Plasma Thrusters as valid tier 3 options, which usually means only one needs to be researched before Star Fortress will show up. 这个攻略不够好?点击进入 Item:Component templates/MEDIUM PLASMA 1/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。As we all know, Plasma is a direct upgrade for Lasers. My current income is 400 energy and 900 minerals. 0 unless otherwise noted. a laser and a plasma thrower, and the last slot in the back kinetic arty, the carrier battleship is kinda the same but with giga canon and strikecraft, the titan in my fleet has the -20% shild debuff, so i went a bit more for anti armor and hull. One of my favorite Stellaris events so far was when I put my chokepoint in a pulsar system -- all shields nullified -- and created platforms that target armor/hull. Neutronium armor and the crystal plating in A slot. As I said earlier, it doesn't even synergize well with the anti-shield options. That is why the plasma throwers aren’t showing up. 3 Matter Disintegrator 2. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet. Best all purpose weapons are arguably kinetics. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. What matters is numbers and timing. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. So im planning to kill the ether drake with a 40k fleet of ten battleships (plasma throwers and tayton lances) and 51 cruiser with plasma throwers, is that safe? Last edited by Azedeco ; Feb 21, 2017 @ 12:43pmPlasma throwers and kinetic artillery is very strong, for example. Long range L rail and plasma go along great, because the rail will, in theory, take out the shields before the plasma gets into range. For M, S and L slots separately. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Fallen Empires are cool, but they can't tread water with an empire that controls 2000 star systems around the galactic core. puts it on the level of lvl 2 laser / kinetics, so you should compare it with that; And at that point. Tinca12. 3 "Battlestar" class battleships, Spinal mounted Tachyon lance, carrier core with lvl 3 fighters and guardian defense turrets, with small plasma cannons, and an artillery aft with a Neutron launcher Rest of the fleet are "Devastator" class battleships, Spinal Tacyhon mount with 4x Neutron launchers. The red sensors with antimatter reactors and blue thrusters with level 3 hyperdrive. 等离子发射器 (Plasma Throwers) 解锁:在鼠标浮层中查看. It's the only weapon with less than 100 range to have a minimum range, and most weapons with minimum range have 120 or more maximum. If your weapon can oneshot the enemy from 50% HEALTH, then they have 0 chance to disengage. Try plasma/null beam, easy early techs that will scale great the longer the. Ship. Based on information provided on the wiki, here is a summary of what affects the weight of technologies (the probability of drawing the card for a given tech): scientist expertise in certain category. Stellaris Wiki Active Wikis. Each of the next sections, except for the few last ones, are an overview. 6. 小型等离子发射器 Small Plasma Thrower. Plasma is only useful if you have a way to increase its hit chance through aux fire controls and a line computer system, it's tracking's not great either. Each fleet has:From personal experiance: Early game: 5 lasers, 5 drives, 5 missle, 5 anti missle. 2. This will slaughter entire fleets. Railguns strip the shields while the plasma throwers melt through the armor and hull. This article is for the PC version of Stellaris only. Ships. Like the human factions in some universes having nearly all ballistic weapons missiles and strike fighters and the aliens having plasma throwers. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. I've only faced the unbidden, and they were easy compared to this. So in my opinion the giga canon is really the way to go. full armor damage. Weapon components. Ship designer. Core components. AI that prefers energy or kinetic weapons will favor M slots over S slots until it researches Autocannons or Plasma Throwers technology. When it comes to AI you need plasma only until you get proton, and neutron launchers. 392K subscribers in the Stellaris community. Zorro Nov 15, 2017 @ 6:06pm. Too bad. 18 days - but if you allow for an M. There is so much of it, and the only weapons with over +50% vs armor are Plasma Throwers (which have really significant downsides, like -75% Shield damage and lower overall damage, low accuracy and tracking, and a high power cost) and the Tachyon Lance (an X-slot weapon). Stellaris. Weapon components. 2; 1; Reactions: Reply. 能源消耗:-34. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. My current income is 400 energy and 900 minerals. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. 1. This article is for the PC version of Stellaris only. Making you pick a development path e. #2. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Lasers are usefull to unlock Tachyon lancers. Which means they start "tickling" the enemy ship modules, potentially knocking out important modules like weapons, PDs (which allows your coils to fly unopposed and finish off. Weapon components. Any tips on what situation/role which weapon class wins out?you want to kill it in a star system that is the same color as the wraith, and talk to the trade enclave to pick up an extra 25% damage. Only draw back is the lower tracking and accuracy. Crystal shard throwers aren't obtainable anymore. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. [which obviously isn't easy in most cases]Every guide recommends plasma weapons, but mass disintegrators are higher dps than plasma weapons, do bonus damage to both armor and shields, and… Coins 0 coinsSame thing applies to Plasma throwers, their pretty good at damaging heavily armored targets such as battleships. This article is for the PC version of Stellaris only. 9! Should still be compat with 3. The bigger the damage per shot the smaller the chance, that enemy can disengage. Based on Society technology, this weapon drains energy from enemy ships by adapting the Tiyanki method of siphoning energy from gaseous matter. BIG THANKS to "Dzage" for lending some coding knowledge. Two autocannons and a plasma weapon. The standard infantry. An ongoing Stellaris AAR about battleships. If you can get a P slot instead of an S slot, PD largely outperforms plasma at every tech level - even where plasma gets a slight edge, PD is still vastly preferable on the basis of getting a complete blowout against anyone using missiles. Ship combat computers now try to keep certain ships at certain. 1225 points of average damage, but much worse vs shields (9. Dec 16, 2016. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. Same thing applies to Plasma throwers, their pretty good at damaging heavily armored targets such as battleships. Expanded my empire trice bigger than the overlord. For M, S and L slots separately. Ship designer. Most important question is what was the loadout on the enemy Corvettes. Wish Stellaris had something comparable to the Grox. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Less dps than plasma and coils, but coils can be intercepted, and both coils and plasma can be blocked entirely by armor -- while lasers ignore armor at certain range. 1. Core components. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. In terms of just increasing ship survivability, id do low hp shields with high regeneration and a lot of armor. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. Corvettes are life. How do I survive. Autocannons are good on corvettes. They're good late game vs ships >= cruisers but they're always good vs stations since they're 80% armour and hull. Plasma throwers are good for that, but those are usually mid-game cruiser+ weapons. Ship designer. You would expect that small guns can hit small ships better, but don't do. Arc Emitters and Repeatable Hull Point research. plasma cannon is better but costs more power. ; About Stellaris Wiki; Mobile view Stellaris Wiki Active Wikis AoW: Planetfall Cities: Skylines Crusader Kings 3 Empire of Sin Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3 The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Core components. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. They're using 1. Plasma Cannons: tech_plasma_3: Plasma Throwers: tech_plasma_1: Plasma Thrusters: tech_thrusters_3: Plasteel Materials:. Honestly, I don't even bother with mass drivers at all. It is a simple one, corvette swarm with torpedoes. 0 unless otherwise noted. It showed medium plasma throwers installed even though I had researched plasma cannon, a much better weapon. Their volleys of whirlwind and marauder missiles did 22,000 damage and my PD shot down 530 missiles. My fleet is getting totally destroyed, i have 29k and he has about 24K power rating, sorry if there's too much info but i guess, better safe than sorry. I just wouldn't put them on the L-Slots in battleships, they totally underperform there. This holds true for all of the energy vs ballistic analogues. Tier 0 is used for starting technologies. The green one is highest tier of plasma throwers. Stellaris. Some people skip laser research to get plasma weapons early on but this is hard to pull off. The middle large sockets are usually 2 kinetic artillery, coupled with one neutron launcher. 7% based on my calcs) and still retain. More information can be found in Stellaris Dev Diary #293. Stellaris. If you look at equivalent tiers of the two you'll see that the cannons are 15% more DPS, but have 10-20-30 range instead of 20-30-40. Pvp is played mostly with destroyers and some cruisers. #footer_privacy_policy | #footer. draw. Corvettes has very large evasion so you need lasers against them for extra tracking, and accuracy. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Stellaris. Stellaris Real-time strategy Strategy video game Gaming comments. Their fleet composition is 8/8/8/8 and mine was 0/2/8/81, does this. Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc Emitters: tech_arc_emitter_2: Focused Arc Emitters: tech. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. 2 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Do you have. The usual choice for anti-hull is Autocannons (low range, high DPS) and Plasma Cannons (good range, low DPS). This article is for the PC version of Stellaris only. Weapon components. 6. Energy req. Alternative companion weapon components for vanilla weapons that deal damage to the opposite defense type (shield/armor). *I prefer missiles and carriers vs. Corvettes are love. lasers are at least 80% as strong for up to 65% for small, 70% for medium, and for large they never go below 90% the strength of large. vs FX1: win, 89. . Ship designer. It is a myth that everything between corvettes and battleships is useless. Core components. 7% based on my calcs) and still retain. No name yet: fanatic militarist, egalitarian aquatics. Otherwise, chokepoints. Any tips on what situation/role which weapon class wins out?As it says. This makes this legendary plasma thrower ideal against large foes like Deathclaws rather than hordes of weaker ones. The plasma does more to them than a laser because of the bonus to armor and. So i only have a few hours and i know nuke misslies arnt good and coil guns and lasers are okay but what is better? i have the chance to get plasma thrower but i dont know if it is really good?Yes, absolutely. 9. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. I sworn to personally dismantle every damn bolt of the fucking rusters with my plasma thrower that day. Creating ships. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Anything explosive, don't bother this patch. Half of the swarm has an autocanon while the rest has a plasma thrower. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Mods Used: Extra Ship Components 3. plasma is better vs armor and hull. ago. 9 ‘Caelum’ Patch Notes, and Ask Us. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. I was wrong. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. When in doubt, monobuild rail. Plasma, rail and laser weapons can be combined, but don't go for a 33-33-33 or 50-50 split. Artillery Battleships. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Intercepting the missiles is one thing, and as your fleets close distance you will shoot down less and less of them as missiles work even better close range than they do from a distance. 2 Particle Launcher 2. Full Disruptor fleets can be a thing, but the issue is raw DPS. Ship. Ship designer. Any tips on what situation/role which weapon class wins out?As it says. The thing is the plasma throwers rate of fire has a huge hidden effect on your dps. Ships. enemy leans much more torwards battle ships and. These are also easily moddable via its file, see #Tiers . Ship designer. Any tips on what situation/role which weapon class wins out?Stellaris Wiki Active Wikis. Core components. The AI and ship auto-generator even mix and match the new weapons with vanilla weapons on their own. Making you pick a development path e. This is because the more shot you take the more chances to hit you get. Paradox. 35 av dmg, 85 range, 67%. At the same time you can devellop a new medium ranged station using the rail guns, another one using the plasma thrower and so on. Also while playing against starnet fleets, me with lancer and they with giga canons i got obligatet verry hard. Plasma is an evolutionary dead end. Ship. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. 物理学 ( Physics )是研究物质、能量的本质与性质,以及它们彼此之间相互作用的自然科学,是自然科学中最基础的学科之一。. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. It has extremely high hull and point-defenses,. This article is for the PC version of Stellaris only. Damage per shot is important, because of the disengage mechanics. increases chance of technologies from given category. Carrier Cruisers. It's my default loadout for them, since in the early game it boosts fleet power enough that you can take on destroyers with a good sized swarm, and in the mid-game it's a useful loadout to deal with possible Grey Tempest. Weapon components. 6M Plasma Cruiser - proof. Lasers on the other hand are required to unlock Proton/Neutron Launchers and Particle/Tachyon Lances. This article is for the PC version of Stellaris only. Ships. For this version use the. Stellaris. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. In general, missiles are risky as they are easily countered. Ship. Lasers have lightspeed propagation and theoretically infinite range but are limited to direct fire only and require excessive energy levels. Technology weight modifiers summary. The last time I used anything other than what you described* was when I got the Null Void on my first colony. If you only have lasers at least get something that is good vs shields. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. Not as effective but still effective. Business, Economics, and Finance. Any tips on what situation/role which weapon class wins out?As it says. I. 416K subscribers in the Stellaris community. 18 less) and 5. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. They were approximately at the same range as the Particle Lances. Lasers are a safer option for general all-purpose use or situations where you can't leverage plasma to its full extent. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;Paradox. 3 and was established from the information provided in this meta-tech tree:. If you know you're fighting things with few/no shields, plasma will be stronger than lasers. This article is for the PC version of Stellaris only. 1 Energy Siphon 2. As it says. 1. Cruisers - distance 50 - plasma thrower on L cannon, and 2 of the M cannons with the other being a coil gun This a pretty decent ship design, although you really want to be transitioning towards Proton Launchers and Kinetic Batteries. Ship designer. Oherwise your fleet will melt before even getting a chance to properly damage the enemy. The three key techs are blue lasers, corvette build cost reduction and extra corvette hull. Power Usage: How much power the weapon wiAs it says. Disruptors and plasma chew through both shields and armour each respectively, so your best bet is out-ranging them with long-range weapons like missiles. Fighters get shot down, missle get intercepted, plasma and disrupters. Plasma. 6 combat rebalance update. the second one says your SPA broke down and you need to spend 3k alloys to fix it or it stays unproductive for a while. R5: I made a simple overview of the flow of resources in the new economy. But combined with plasma, neutron or lances it is a really useful weapon. Ship. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. I was curious because I noticed when I finally obtained the plasma cannon, there was no indication that I should upgrade the Patton cruisers I had. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Ships. Well, Null Void Beam alone is a terrible idea. 花费:68. Tier 0 is used for starting technologies. Day after day they trek to the laboratories and shake your nerds until new x-bones and iTouchKids fall out of their lab coats, never a quiet minute to work on something that melts face. Stellaris Wiki Active Wikis. If you don’t have yet the neutron launchers plasma it’s a good alternative, as far as metà ship design go, you are gonna want some battleships with X tachyon lance, and the rest of L weapons neutrons You might wanna put in your fleet a few carrier battleships too (useful against swarm fleets and for survivability) with X slot tachyon lance, carrier core, and. Makes them able to get through both armour and shields. Those beats all anti-armor weapon in damage, and dps. 花费:17. I seem to have a problem with battles, I am losing to 10k with 15k stacks with terrible wepaons tech (my lvl 5 kinetic battaries agaisnt lvl 1 plasma throwers for example). Only issue with this is range but just planning your engagement based around a slightly shorter range engagement and it works decently. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Crystal shard throwers aren't obtainable anymore. Stellaris Wiki Active Wikis. this is even more pronounced for rare technologies. I basically googled what counters what, and I suggest you do the same. Imperium – Bolters (custom early-ish tech), Plasma Throwers, Level 3 and 4 Armor, Level 2 and 3 Missiles, Gene Seed Purification, Exoskeletons, Level 3 and 4 Shields, – Adding to a save game The factions are all traits, so you can add them as any other trait. As for the main station itself, it seems to me the AI is always picking a combination of missiles, lasers, disruptors, kinetic weapons like the railgun and plasma throwers; most of them are in the medium range. Store Mods Forum Launcher Mods Forum Launcherevery single time i build an SPA one of 3 event chains happens. Videogames, Guides, Cheats and Codes. Or press both at the same time for Maximum Incineration Mode. Contents. Stellaris fleet getting destroyed. Ships. As it says. Zorro Nov 15, 2017 @ 6:06pm. For that reason I typically don't even research plasma weapons until I need a tech draw re-roll. vs FM: win, 104. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. the Unbidden. List of resources. 6. 46 Badges. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire:. Stellaris Wiki Active Wikis. Maybe there is something I am missing, like certain tech paths that only open up after you research into certain Monster's techs, because otherwise while it is fun and cool to get weapons like Cloud Lightning Conduits and Blue Crystalline Shard Throwers, its seems like its just better to get things like Plasma Throwers and Space Torpedoes and. Welcome to this Stellaris build guide featuring the "Big Pharma Megacorp" with an overtuned rush for Ecumenopolis and maximum population growth! In this play. All trademarks are property of their respective owners in the US and other countries. UV Laser). 1 Anti-Armor 2. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Let's Play Stellaris, with the Mandate of Lavis PrimeThe first time I played this I try diplomacy and it failed. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Military Theory (Tier 4) Cost: 6000, Weight: 45This article is for the PC version of Stellaris only. Weapon components. [deleted]Ultimately went Kinetic on Battleships and Plasma on cruisers. Weapon components. If you check the wiki youll see most of the tier 1 to 5 lasers and kinetics are near identical (lasers bonus vs armour, better accuracy. Weapon components. They have the. Ship designer. 0 unless otherwise noted. As it says. Plasma is good, but it should also be paired with kinetic weapons. Cost: 12000, Weight: 35. Focused Arc Emitters. Tachyon Lances: tech_energy_lance_2. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Weapon components. Stellaris Wiki Active Wikis. Ships. Focused Arc Emitters. 2. Stellaris Wiki Active Wikis. How do I survive. Add in some PD if the enemy uses missiles (but not. If your shields and armor can take it, good. 6. This article is for the PC version of Stellaris only. and many corvettes (to fill in). This page was last edited on 14 October 2017, at 11:48. What matters is numbers and timing. Against shields only and armor only. Personally, I always found Stellaris's armies to be a bit bland, lacking variety. 组件分类:武器组件. Their strengths are stronger (even more damage to armor/hull), but their weaknesses are. 花1分钟创建用户后就能进行编辑 :) 登录 注册. . shields) and have longer range than plasma at all sizes. Our mod implements a completely unique technology tree that has no analogs in stellaris. e. Ship. Missile Defense. Ship. Gamma Lasers: tech. It seems as though Plasma Cannons are intended to be the energy weapon complement to the Stormfire Autocannon: both weapons do additional hull damage (+50% for plasma, +25% for stormfire); both weapons do considerable damage damage to one kind of defense (+100% to armor for plasma and +50% to shields for stormfire) but only. Ship. Point defense Destroyers. They cannot claim systems or engage in.